

- #X3 terran conflict universe map update#
- #X3 terran conflict universe map full#
- #X3 terran conflict universe map plus#
Pretty good readability on grayscale printouts.Īs before, the big plus of this map is that it can be printed on a single sheet of A4 paper and still be able to make out all the information you need.
#X3 terran conflict universe map update#
but i'm guessing you'd have to update all of the other co-ords to fit them in.Differentiation between border and core sectors for all races. Edit: Re: Pontifex' Seclusion - Yeah, I'm too pedantic sometimes xD Another one: Menelaus Paradice -> Menelaus' Paradise Edit 2: And of course there's the whole missing Terran sectors. Also, this might prove incredibly useful in your quest to dominate. Different icons for Shipyards, Equipment docks, Pirate bases, Special facilities. So youve found the wonders of the X-universe in Terran Conflict. Other feature, carried over from the X3:R map include:
#X3 terran conflict universe map full#
For those who don't have access to a color printer, there is a full list of sector connections in the legend page. Family Whi: east side, Shareholder's Fortune: west side). The side of the sector that hosts the gate that connects them, is a dotted line (i.e. For example, the already known (from X3R) connection between Family Whi and Shareholder's Fortune instead of being represented by a line, now is represented by red border color for both those sectors. Company Headquarters have their own icon as well, and on the legend page you can also see the names of those corporations and the sectors their HQ is in.Īlso, due to the fact that Terran sectors tend to overpopulate the map, and in order to minimize the clutter caused by sector connections, I chose to represent some sector connections by altering the border color for those specific sectors. Super shipyards have their own icon too. Rather it be flat and easy to navigate This is a pretty small niche, here, but for those of you who make your own Universe maps, add sectors, or change gates, and want an easy way to make that 00749.bod file, running this script will make one. On the legend page, you can find detailed information about the sector coordinates each ship is, the type of the ship, and also it's position within the sector. For X3 Terran Conflict, additional notes by uploader : also works fine with albion prelude, XRM. Derelict ships have their own icon for easy spotting on the map. The style and feel is derived from my older map for X3:Reunion, but this time there are a couple of improvements: But you could probably give it a try, see how it goes for you.This is "yet another" sector map for X3: Terran Conflict. This feature and the type(s) of satellites used can be toggled in the community menu.įrom what I read on the forum discussion, there are issues with it still (some ships might not work with it, for example), and it's not really supported anymore by the maintainer. They will also maintain the players satellite network when they notice missing satellites. With experience comes more methods of finding unexplored sectors, everything from random known gate wandering to using the players satellite network to communicating with other ships to get directions can eventually be used.Įxplorers will automatically begin to build up the players satellite network, if one is not in place already. As with the original Explore Sector command the speed of the scan is very dependent on the installed scanners and speed of the ship. RazzĪs the pilot gains experience they will learn methods to increase the speed of exploring a sector. I always put pirates as Foe so they survive. If an explorer enters a sector marked as 'Foe' in their ships friend/foe settings they will retreat and try to find a different unknown sector. The ship must be equipped with Explorer Command Software. Player owned M3, M4, M5, and Goner Rangers (and Truelight Seeker in ship mod) may hire a pilot by choosing "Start Universe Explorer." from the navigation commands. Here are the key points which can interest you: The easiest way would probably to use the Universal Explorer mod.
